I am certified as a Virtual Production Technician for USC’s Sony LED Volume. I calibrate the OptiTrack Motion Capture Cameras on the stage, set up the Unreal Engine projects to communicate with the wall and provide on-set assistance for setting up shots and troubleshooting.

Virtual Productions

Igor (Producer/Virtual Production Technician/VFX Artist)

Bubblegum Pop (Director/Producer/UE & VFX Artist)

Before the Sky Fades (Virtual Production Technician)

The Delivery Guy (Virtual Production Technician)

USC CTPR 514: Realtime CG Filmmaking

In my Spring 2025 semester at USC, I was a student assistant for the Realtime CG Filmmaking class, which I took during the Fall 2024 semester. I created two CG short films in Unreal Engine when I was enrolled in the class.

Due to USC copyright, these films are not publicly available. Please contact for screener

FINAL ASSIGNMENT (Director/Writer)

I used motion capture through Radical Motion to create all of the movement for the film, and Unreal Engine’s Live Link Face app was used to create the facial performance for the Metahumans I created.

MIDTERM (Director)

A recreation of the Feyd-Rautha arena scene from Dune Part 2. I created the environment and used Mixamo animations for the Metahuman movement.